GizAI game

Create a playable world that responds to the player

World · Choice · Media

Shape setting, rules, characters, choices, scenes, images, sound, and progression as one interactive experience.

Generate images
Generate audio
Generate video
Current access and usage depend on the models used for conversation, images, audio, and video.
Game templates

Choose the same template you will play

Meaningful choices

Define state, consequences, goals, and replayable branches.

Responsive characters

Create characters with roles, motives, memory, and relationships.

Multimedia scenes

Add generated environments, portraits, narration, music, and effects.

Custom mechanics

Shape difficulty, resources, combat, puzzles, inventory, or social systems.

AI Game Models

GizAIAuto
textAuto routing
Modalities
text / image / file → text
Capabilities
Multimodal routing · Tools · Reasoning
Routing
Best fit per request
Billing
Selected model rate

Lets GizAI route each request to the most suitable chat model automatically.

OpenAIGPT-5.6 Luna
textFree 10/1 dayafter $0.0315 in · $0.189 out / 1M
Modalities
file / image / text / pdf → text
Released
Jul 9, 2026
In / out price
$0.0315 in · $0.189 out / 1M
Context
1.05M
Max output
128K
Capabilities
Tools · Reasoning · Structured output

GPT-5.6 Luna is a fast, cost-efficient model in OpenAI's GPT-5.6 series. It is suited for high-volume, latency-sensitive tasks such as chat, classification, and lightweight agentic workflows, providing capable reasoning for...

DeepSeekDeepSeek V4 Flash 0731
textFree 6/1 hrafter $0.0798 in · $0.161 out / 1M
Modalities
text → text
Released
Jul 31, 2026
In / out price
$0.0798 in · $0.161 out / 1M
Context
1M
Max output
384K
Capabilities
Tools · Reasoning · Structured output

DeepSeek V4 Flash 0731 is a sparse mixture-of-experts model from DeepSeek, with 13B active parameters out of 284B total. This re-post-trained revision is suited for coding, reasoning, and agent workflows....

DeepSeekDeepSeek V4 Pro
textFree 6/1 hrafter $0.271 in · $0.542 out / 1M
Modalities
text → text
Released
Apr 24, 2026
In / out price
$0.271 in · $0.542 out / 1M
Context
1M
Max output
384K
Capabilities
Tools · Reasoning · Structured output

DeepSeek V4 Pro is a large-scale Mixture-of-Experts model from DeepSeek with 1.6T total parameters and 49B activated parameters, supporting a 1M-token context window. It is designed for advanced reasoning, coding,...

MiniMaxMiniMax M3
textFree 1/1 hrafter $0.189 in · $0.756 out / 1M
Modalities
text / image / video / pdf → text
Released
May 31, 2026
In / out price
$0.189 in · $0.756 out / 1M
Context
1.05M
Max output
512K
Capabilities
Tools · Reasoning · Structured output

MiniMax-M3 is a multimodal foundation model from MiniMax. It supports text, image, and video inputs with text output, a 1M-token context window, and is suited for long-horizon agentic work, coding,...

GoogleGemini 3.5 Flash-Lite
textFree 3/1 dayafter $0.252 in · $2.1 out / 1M
Modalities
text / image / video / file / audio / pdf → text
Released
Jul 21, 2026
In / out price
$0.252 in · $2.1 out / 1M
Context
1.05M
Max output
65.5K
Capabilities
Tools · Reasoning · Structured output

Gemini 3.5 Flash Lite is a high-efficiency model from Google with upgraded agentic capabilities. It is suited for subagents that execute focused tasks within complex, multi-agent workflows.

GoogleGemma 4 31B
textFree 2/1 hrafter $0.107 in · $0.312 out / 1M
Modalities
image / text / video / pdf → text
Released
Apr 2, 2026
In / out price
$0.107 in · $0.312 out / 1M
Context
262K
Max output
262K
Capabilities
Tools · Reasoning · Structured output

Gemma 4 31B Instruct is Google DeepMind's 30.7B dense multimodal model supporting text and image input with text output. Features a 256K token context window, configurable thinking/reasoning mode, native function...

xAIGrok 4.6
textFree 2/2 hrafter $0.0809 in · $0.243 out / 1M
Modalities
text / image / file → text
Released
Aug 12, 2026
In / out price
$0.0809 in · $0.243 out / 1M
Context
500K
Max output
500K
Capabilities
Tools · Reasoning · Structured output

Grok 4.6 is SpaceXAI's smartest model with frontier performance on coding, knowledge work, and STEM.

Z.aiGLM 4.7 Flash
textFree 1/1 hrafter $0.063 in · $0.42 out / 1M
Modalities
text → text
Released
Jan 19, 2026
In / out price
$0.063 in · $0.42 out / 1M
Context
203K
Max output
16.4K
Capabilities
Tools · Reasoning · Structured output

As a 30B-class SOTA model, GLM-4.7-Flash offers a new option that balances performance and efficiency. It is further optimized for agentic coding use cases, strengthening coding capabilities, long-horizon task planning,...

Moonshot AIKimi K2.6
textFree 1/1 hrafter $0.585 in · $2.43 out / 1M
Modalities
text / image / video → text
Released
Apr 20, 2026
In / out price
$0.585 in · $2.43 out / 1M
Context
262K
Max output
8.19K
Capabilities
Tools · Reasoning · Structured output

Kimi K2.6 is Moonshot AI's next-generation multimodal model, designed for long-horizon coding, coding-driven UI/UX generation, and multi-agent orchestration. It handles complex end-to-end coding tasks across Python, Rust, and Go, and...

AlibabaQwen3.7 Plus
textFree 1/2 hrafter $0.24 in · $0.96 out / 1M
Modalities
text / image / pdf → text
Released
Jun 3, 2026
In / out price
$0.24 in · $0.96 out / 1M
Context
1M
Max output
131K
Capabilities
Tools · Reasoning · Structured output

Qwen3.7-Plus is a cost-effective model in Alibaba's Qwen3.7 series. It supports text and image input with text output, building on the series' text capabilities with a comprehensive upgrade to its...

GoogleGemini 3.7 Flash
textUpgrade required
Modalities
text / image / video / file / audio → text
Released
Aug 13, 2026
In / out price
$0.415 in · $2.08 out / 1M
Context
1.05M
Max output
65.5K
Capabilities
Tools · Reasoning · Structured output

Gemini 3.7 Flash is a multimodal model from Google for fast agentic workflows, coding, and complex multi-step reasoning. It is designed for tasks that require responsive performance and reliable multi-step...

AnthropicClaude Opus 5
textUpgrade required
Modalities
text / image / file / pdf → text
Released
Jul 24, 2026
In / out price
$0.0693 in · $0.347 out / 1M
Context
1M
Max output
128K
Capabilities
Tools · Reasoning · Structured output

Claude Opus 5 is Anthropic’s flagship model for demanding reasoning, coding, and long-horizon agentic work. It is particularly strong at end-to-end software tasks, code review and bug finding, visual analysis...

OpenAIGPT-5.6 Terra
textUpgrade required
Modalities
file / image / text / pdf → text
Released
Jul 9, 2026
In / out price
$0.0241 in · $0.145 out / 1M
Context
1.05M
Max output
128K
Capabilities
Tools · Reasoning · Structured output

GPT-5.6 Terra is a balanced model in OpenAI's GPT-5.6 series, positioned between the flagship Sol tier and the cost-efficient Luna tier. It is suited for everyday coding, reasoning, and agentic...

OpenAIGPT-5.6 Sol
textUpgrade required
Modalities
file / image / text / pdf → text
Released
Jul 9, 2026
In / out price
$0.0578 in · $0.347 out / 1M
Context
1.05M
Max output
128K
Capabilities
Tools · Reasoning · Structured output

GPT-5.6 Sol is the flagship model in OpenAI's GPT-5.6 series. It is suited for complex reasoning, coding, and agentic workflows, and is particularly strong at command-line and multi-step coding tasks...

AnthropicClaude Sonnet 5
textUpgrade required
Modalities
text / image / file / pdf → text
Released
Jun 30, 2026
In / out price
$0.0277 in · $0.139 out / 1M
Context
1M
Max output
128K
Capabilities
Tools · Reasoning · Structured output

Sonnet 5 is Anthropic's most capable Sonnet-class model, with frontier performance across coding, agents, and professional work. It supports adaptive thinking with selectable reasoning effort levels (low, medium, high, max,...

Z.aiGLM 5.2
textUpgrade required
Modalities
text → text
Released
Jun 16, 2026
In / out price
$0.404 in · $1.27 out / 1M
Context
1.05M
Max output
262K
Capabilities
Tools · Reasoning · Structured output

GLM 5.2 is a large-scale reasoning model from Z.ai. It supports text input and output with a 1M-token context window, and is suited for long-horizon agent workflows, project-level software engineering,...

OpenAIGPT-4o
textUpgrade required
Modalities
text / image / file / pdf → text
Released
May 13, 2024
In / out price
$2.1 in · $8.4 out / 1M
Context
128K
Max output
16.4K
Capabilities
Tools · Structured output

GPT-4o ("o" for "omni") is OpenAI's latest AI model, supporting both text and image inputs with text outputs. It maintains the intelligence level of GPT-4 Turbo while being twice as...

GoogleGemini 3.7 Flash (batch)
text$0.208 in · $1.04 out / 1M
Modalities
text / image / video / file / audio → text
Released
Aug 13, 2026
In / out price
$0.208 in · $1.04 out / 1M
Context
1.05M
Max output
65.5K
Capabilities
Tools · Reasoning · Structured output

Gemini 3.7 Flash is a multimodal model from Google for fast agentic workflows, coding, and complex multi-step reasoning. It is designed for tasks that require responsive performance and reliable multi-step...

ByteDanceSeed 2.1 Turbo
text$0.554 in · $2.77 out / 1M
Modalities
text / image / video → text
Released
Aug 12, 2026
In / out price
$0.554 in · $2.77 out / 1M
Context
262K
Max output
262K
Capabilities
Tools · Reasoning · Structured output

Seed 2.1 Turbo is a multimodal model from ByteDance Seed for coding and long-horizon agent workflows. It is suited for end-to-end software delivery, multi-step task execution, and understanding visual and...

Model selection guide

Choose a game model by world and turn complexity

The chat model owns state, rules, choices, and narration; media models are invoked separately when image, audio, or video generation is enabled.

Auto
Best for
Starting quickly with automatic model routing
Why choose it
Lets GizAI choose an available model for the custom game brief without requiring model comparison first.
Watch for
Choose a fixed model when you need consistent state behavior across repeated tests.
DeepSeek V4 Pro
Best for
Rule-heavy games, puzzles, and multi-step state
Why choose it
Stronger reasoning helps with constraints, consequences, tools, and long-horizon planning.
Watch for
More reasoning can increase latency and still does not guarantee bug-free state transitions.
DeepSeek V4 Flash 0731
Best for
Fast interactive fiction and frequent turns
Why choose it
Balances long context, reasoning, and response speed for iterative play.
Watch for
Compact responses may simplify secondary characters or mechanics unless the prompt prioritizes them.
Kimi K2.6
Best for
Long campaigns, lore, and many established facts
Why choose it
Long-context synthesis helps preserve larger world bibles and accumulated decisions.
Watch for
Important canon should still be summarized explicitly instead of relying on raw history alone.
Qwen3.7 Plus
Best for
Structured mechanics and multilingual games
Why choose it
Useful for constrained outputs, rules, state tables, and cross-language play.
Watch for
Localized humor, genre expectations, and cultural references need fluent review.
Known limits

What an AI game generator cannot guarantee

State can contradict itself

Inventory, character knowledge, location, time, resources, and prior choices may drift without a compact canonical state summary.

Rules need testing

Generated mechanics can be unbalanced, exploitable, impossible, or inconsistently enforced. Test failure paths and boundary conditions.

Media increases variability

Images, ambience, speech, and video use separate models and may not preserve character, scene, timing, or style continuity.

Open-ended play has costs

Longer turns and optional media increase latency and usage. Video remains off by default because it is slower and more expensive.

Safety and rights remain human responsibilities

Review age suitability, generated characters, references, violence, gambling-like systems, likenesses, and third-party intellectual property.

Made with GizAI

Game examples

Browse real game examples made with GizAI.

Editorial transparency

How this page was reviewed

Written by GizAI Product Team · Reviewed by GizAI Model Operations · Updated 2026-07-16

GizAI publishes this AI game generator page about its own product. Model names, inputs, controls, access, and plan requirements come from the live GizAI catalog; examples and editorial guidance explain practical use without promising flawless output.

  1. Match the AI game generator default, offered models, and example inputs to active GizAI model contracts.
  2. Run the public form through model selection, example application, and the canonical Assistant handoff.
  3. Run a template and a custom game through opening state, first choice, consequence, optional media controls, and maximum-turn settings.
  4. Verify one canonical URL, visible FAQs, structured data, internal links, desktop layout, and mobile layout.
Clear answers

AI game creator FAQ

What kind of game does GizAI create?

GizAI creates turn-based conversational games with persistent story state, a clear player role, consequential choices, difficulty-controlled outcomes, and a defined ending. Choose a built-in template or describe a custom world and rules.

Do I need to code?

No. The Game mode owns the story loop, choices, turn limit, difficulty, and optional media generation. You can revise the premise and settings in natural language before starting.

Are the template cards the same as the Game template selector?

Yes. Both surfaces now read the selectableGames catalog, so choosing a card fills the exact same template value and description used by the game runtime.

How do choices work?

Each turn ends with one clear question and a structured set of player choices. Choices advance the main plot, affect later outcomes, and may succeed or fail according to the selected difficulty and established story state.

Can the game generate images and sound?

Yes. Images and non-vocal ambience are enabled by default. The game generates opening visuals and audio after presenting the playable story and choices, then can maintain visual continuity on later turns.

Why is video generation off by default?

Video is more expensive and slower than story, image, or ambience generation. It remains explicitly off until you enable it; when enabled, the game may create a short cinematic scene after the playable text and choices.

How long can a game run?

The default is 35 turns. You can set 5 to 100 turns and adjust response length from 100 to 2,000 characters. After the maximum turn count, the game produces an ending based on the accumulated choices.

How does difficulty change the game?

Difficulty changes how often risky actions fail and how restrictive positive outcomes are. The game applies those odds without exposing hidden mechanics, while still respecting prior choices and plausible consequences.

Can I make a completely custom game?

Yes. Choose Custom Game, then describe the setting, player role, core action, goal, characters, constraints, failure conditions, tone, and desired progression.